Gumroad – Modeling An Engine by David Lesperance
In this tutorial I will cover the process I did to create this engine. The lesson includes and in depth over overview of the modeling process. I will go over my modeling process in 3ds max including SUB-D workflows, Pixar Creasing, Normal Surface modeling and Fusion 360 modeling. I will also go over in depth the post-processing workflows for the engine as well as my vray set up. The lesson will also come with the Vray Shaders for use for your own personal or professional work. This lesson contains nearly 11 hours of in depth content.
This focuses on the following 3d softwares: 3ds max, Fusion 360, Vray and Photoshop
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